Augment kits swtor. Category: Miscellaneous. Augment kits swtor

 
 Category: MiscellaneousAugment kits swtor  Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…Augmentation Kit MK-2

I think the costs of augment kits and augments have been relatively stable to be honest. Posted June 1, 2012. 0 gear. Ramzabeo • 1 yr. . craft. They should, IMO, make the kits require blue-grade Slicing. 1 PvP Changes; SWTOR Manaan Reputation Vendor Items Guide; R-4 Anomaly Operation Decoration. Category: Miscellaneous. Forums. Augments have been reduced to 8 tiers. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. That's very nice, thanks. I have a synthweaver and ive been selling augment kits on the gtn, and was wondering which other crafts can create augment kits? Jump to content. If you really want to, the most cost-efficient way I can think of is to augment your moddable gear (find a look you like and plan to stick with once you get to 55) with the MK-9 augment kits and just keep the augments up-to-date as you level, but like I said it's expensiveAn augment is an item modification and can be applied to an augment slot. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Store. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. So it's really not worth the money. First Seen: 6. I've seen there's been a major crafting overhaul with Onslaught and I'm having trouble finding my old marks. Cybertech cannot craft Augment Kits, but CT Droid Parts are the cheapest way to get the MK-9 Augment Kit Components needed to make Aug Kits. Category: Miscellaneous. 0 coins. Edited July 5, 2012 by chimungaPosted June 26, 2012. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. You dont have to crit on crafting an item to get an augment slot anymore. Posted June 25, 2012. AtlasOs. I have two pieces of augmented gear, headgear, and an earpiece or implant. AtlasOs. So you should augment the tier 1 shells or a set of orange shells you like. Category: Crafting Material. * **Then**. New augments and augment kits. Hi guys, Enjoy playing pre 50 WZ? Guild 'PVP' is building it's own pre 50 wz empire (80+ members and growing), looking for new members and currently offering FREE augment kits, augments, mods, armouring, etc. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. 0, remove any crystals, tunings, or augments. It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. it usually doesnt take more than couple days. Aritfice makes Hilts, Color Crystals, and Enhancements. Members;. Wondering if I can apply those kits without removing the MK-6 augment, or wo. You can reverse engineer the non-moddifiable armor to get. Category: Miscellaneous. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. 3). The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). View data for the Augmentation Kit MK-11 SWTOR Schematic. Training Cost: 35000. So i was wondering which would be the b. Synthweaver (making bracers/belts) requires 22 cr. User account menu. And given how long the grind is, it makes it so that a player really never bothers with augments. despite of me using Tanno Vik companion ( armormech crit +5) and having all 3 lvls of craftin crit in my legacy. They are not anymore. SWTOR. Presently, the augments can be removed from gear for a cost, but the expensive MK-11 Augmentation kits get destroyed in upgrades. Augment kits?? Or the components? Happy_swtor • 3 yr. How about adding a consumable that supplants the credit cost for removing augments or mods? It could be limited to a certain number of uses, and would allow players to remove mods and/or augments with no credit cost. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. PSA: Before you upgrade gear in 7. RE'ing those crafted items will give you the component you need for the kit. So yes, the kits should be removed from the game. I am sitting on a bunch of Farium/Molytex, and wondering if I should craft MK-10 augment kits today, or tomorrow. Long answer: Depends on what. . To match the above listed changes. Ideally the difference in cost between the kit installed and the one being bought But this suggestions make too much sense s. Options. Advertisement Coins. Usually when I experience a bug like that simply logging out and restarting SWTOR solves the problem. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Kits are crafted by synthweaving, armormech and armstech, with each of them crafting different types of augments. Perhaps people will decide that they prioritize acquisition of a full compliment of kits 100% over the 22 purple augments, and feel that filling every slot with cheap 22 blue augments takes priority over filling just a few with 22 purples (and it. Profession: Synthweaving. 1 Menu Toggle. I've got a set of gear all with MK-6 augment slots that has MK-6 augments in those slots and a stack of 14 MK-9 augment kits. Augment Kits require 10 Augment Slot Components of the appropriate MK. There are 9 kits graded MK1 to MK9(Highest) . Profession: Armstech. Slicing a bit is more important if you want to make augments because the schematics also come from Sliced Tech Parts mission crits, and. This will allow you to apply the MK-9 kit to a piece of gear and then add in your augment. " To clarify, does that mean that players will be able to use Augment Kits to add an augment slot to belts, bracers, earpieces, implants, and relics?Search within r/swtor. Play Now. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. . Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. 3 augments are getting some love thanks to "kits" that will allow augments to be added to any item. , flux). Game Update 7. . These are the standard slots. maybe. As long as we had steady suppliers of mats sellers (yes, even the bot harvested mats) and dedicated crafters in game, the prices were reasonable. Hello. Even though I have the kits and the credits necessary, when I click "buy augment slot" nothing happens. Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation Slot MK-11 at an Item Modification Station. Armormech makes Absorb, Aim, Cunning, and. e. They craft the kits by RE'ing items to get an mk component. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. Sometimes you might have gear with a lower grade slot that you want to. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 9. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. PSA: Before you upgrade gear in 7. . tomzi • 1 yr. SubCategory: Miscellaneous. Posted March 12, 2020. 0. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). Has anyone written up a guide to the new augment kit system? Both from the crafting side and using side? If yes, please provide a link. Augmentation Kit MK-1 Rating 46. First Seen: 6. Posted by 9 years ago. Blowing an adrenal when its 1 of 5 consumables in your inventory is a decision. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAll Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?View data for the Augmentation Kit MK-11 SWTOR Schematic. ago. I think they can be found under miscellanious. Armstech, armormech, and synthweaving are able to craft augment kits on the PTS. Preferred/F2P pay more. . 0 gear, remove anything you want to keep like crystals, tunings or augments. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Well the thing is, an MK-6 augment kit is not a crafting mat. Crafting the kit requires a specialized augment kit component, which you get from reverse engineering regular gear you have made. In patch 1. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. What im wondering is if he makes me an augment kit can i use it or are there kits for heavy armor medium armor and light armor that i will have to seek out a synthweaver for? Or are the kits just kits and any armor class can. I will have to ditch the latter soon, it is underleveled for me. You can purchase the recipe from your crew skill trainer. Quote. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Used to install Augmentation Slot MK-11 at an Item Modification Station. I checked the patc. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. The augments are stat buffs, for most classes you want your main stat augment for all pieces (So strength, willpower, aim. 0. at level 50 you can make your augment kits and cunning augments. Augmentation Kit MK-11 Rating 280. when I came to the augments and the repective kits, the vender wouldn't sell due to not meeting the requirements for the item. Training Cost: 35000. These kits are made by crafters. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. . . Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. 3, artifice is without a doubt the least useful. . . I am a level 45 sentinel. I didn't do it because I rather dislike this kind of. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. 14 votes, 35 comments. com . Profession: Synthweaving Type: Augments Category: Miscellaneous Cost and Crafting of MK-10 Augment Kits OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. My BF has a char with armormech (vanguard) while I (sage) am a Biochem. Store. . I don't yet have my MK-9 augments. Sell Price : 1. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. They give a nice boost of endurance. . Creates: Augmentation Kit MK-11. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. I have hundreds of them, they just don't appear overnight and have taken me quite a while to build them up for sale. After the server merge all my stocks of level 10 augment kits and the components in my legacy bank were changed to level 8. As a general piece of advice, do not worry about augmentations until you're level 50. 1. I was wondering if this is for items crafted post 1. craft. I believe Cybertech cannot make augmentation kits. 0. Bear in mind, there are MK-1 through 9 varieties of kits, capable of holding different levels of augments. 209K subscribers in the swtor community. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. 728 Share 18K views 1 year ago We got a little news about crafting. mat. SWTOR. Hey anyone had or seen an issue when trying to Add Augment Kits to items. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. They are available to low level players, but aren’t really worth. If you aren't playing heavily in those 3 parts of the game, then augments are wasted. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. They range from Mk-1 to Mk-6. Reverse Engineer Category: None. 26 26 comments Best Top New Controversial Q&A shdwhntr • 1 yr. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Posted November 23, 2012. I just leveled mine on an alt to 500 and I didn't see it. Reverse Engineer Category: None. Followers 0. Used in the creation of Augmentation Kit MK-11. It works the same as ye olde augment slots did, only difference being that the MK nr of the kit decides the maximum level of augments that can be added. It can be. Example: As an amormech, I make and then RE 10 cheap green items (bracers usually) This gives 10 augment kit components. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. I'm not sure when Mk-8 becomes available, but it might be at 500. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. So I'm all for allowing the addition of augment slots to any item, but I'm not really clear on why Armormech, Armstech, and Synthweaving were chosen as the only crafting skills able to make augment kits. Augmentation Kit MK-1 Used to install Augmentation Slot MK-1 at any Item Modification Station. 3 only or if I can start hoarding up on lvl 49 crafted greens ?Augmentation Kit MK-11 Rating 280. ago Augments currently only matter in content that isn't level scaled. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging,. The Kit is just used to install a graded slot for an equivalent grade augment . What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 14 votes, 46 comments. See moreThere are 14 gear slots in total where Augments can be placed. The other guide someone made was 14 min long. The Kit is just used to. Used to install Augmentation Slot MK-2 at an Item Modification Station. You only need augments if you're looking into optimizing your character so that he's the best he can be, and you want to tackle either end game PVE or rated PVP. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Andrew_TS. It takes 10 components to create a kit. augment_kit. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Category: Miscellaneous. augment_kit. 3. haven't seen any details but wondering if the new gear is class specific, character bound, and if upgrading it destroys your augment kits and augments. If you've been training Synthweaving, the lower tier augmentation kits should be available (learnable from the trainer). Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. The component result is not random: you will get one component per. 73 Posted January 1, 2014 So I've been researching the augment system, and I've decided to go with it. g. As for now, on the PTS I am crafting green lvl 49 gear which results in 1 kit component for every Item RE'ed. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augmentation slots are tiered in rank, and can only accept augments up to their rank. Synthweaving should have this option though. As far as Artifice making augments, I could swear my wife has made me augments in the past, and she's the family Artificer. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Crew Skills; SWTOR. SWTOR Augments Guide: Everything you. Reverse Engineer Category: None. Any of those can craft the augment kits needed to add a slot. Once you have your MK-9 kit and your new augment, just go to the crew skills area on the fleet and access the modification station. 0 gear, remove anything you want to keep like crystals, tunings or augments. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Game. The augment kit doesn't change the level requirement of the gear. and they are all level 1, so if you have your filter not check level 1 stuff, you wont see any. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 1 around the corner?View data for the Augmentation Kit MK-11 SWTOR Schematic. My question is - are these kits exclusive? If I crit-craft an item with an augment slot, does the kit "overwrite" that slot if it is applied, or does that kit stack, providing me with an. This crafting material is used in the construction of Augmentation Kit MK-1. 3 I was thrilled. Total Stats. . Please allow artifice to make augment kits Please allow artifice to make augment kits. At least. OK, potential silly question - but I'll ask it anyway Does adding an augmentation kit to an item increase the "level" of the item at all? I will be creating some alt characters soon and have plans of getting Orange armour on them as soon as possible. . Play Now. Meaning of course that I thought of the whole "just sell Cartel items on the GTN" thing and how that would allow me to kit myself out in gold augments within days, which immediately made me uncomfortable. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Reading this, it seems that augment kits needed to add augment slots to crafted gear will be creat. 14 votes, 46 comments. Augmentation Kit MK-6 is a player-created item. Augments and Augmentation Kits are still craftable, and able to be used on all 7. I assume its the 10 components to make one kit, so I am looking for what to make to RE to get the 10 components! Thanks!! volsfan1994 • 3 yr. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. So I know that Biochem won't be able to make augment kits. . Synthweaving, Armormech and Armstech are the crew skill sources for these. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them. SWTOR: Star Wars the Old Republic. Find the station to use. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augments. com . KOTFE was an anomaly in that the Grade 9 stuff wasn't ready at launch, so they gave us a grace period to convert grade 8 to grade 9 materials. But my major problem is I don't seem to. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Augmentation Kit MK-2. Great. Crew skills, augments, crafting in general. Used in the creation of Augmentation Kit MK-11. mk02Augmentation Slot Component MK-11. Therefore, it makes more. Oh, and augment kits are created by Armormechs. However, I wish to keep the helmet. | Updated July 1, 2023 A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Synthweaving Components Versatile Armoring Augments Augment Kit Critical Augment Redoubt Augment Armor Armormech Components Resistive Armoring Augments Augment Kit Alacrity Augment Absorb Augment Armor Artifice Components Hilts Resistive Hilt Versatile Hilt Lightsabers Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The main issue is, given the cost of augments nowadays, not to mention the cost of making it so that armor can be augmented, it isn't feasible to even bother with Augments until you have reached the end of the gear grind. 206. Requires Level 75. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Is crafting worth it in swtor? No, it is not worth crafting armorings, especially when there are so many ratings to work up through, a low RE % chance, and gear drops like rain just playing other types of content. . Play Now. G Armormech, Armstech, Synthweaving. This caught a few people on the PTS, before you upgrade the new 7. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Category: Crafting Material. . Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Put the augment kits on your gear Put the augments into the augment slots I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. Sell Price : 20. So my. The kit requires 10 components, so that's 40 green mats and 20 white mats. In both cases, you can make them RE-able for components like this: * Put them in a single stack in your inventory. Max Stack: 9999. So i was wondering which would be the best to have? An augment is an item modification and can be applied to an augment slot. They are overall best-in-slot and will provide a. Right click on the station and drag the piece from my inventory to the station. You'll need quite a bit of mats. ragnarok013. You left endurance and accuracy off your list. We got a little news about crafting. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. So I've been researching the augment system, and I've decided to go with it. News. So i was just wondering which of the three crew skills to take in order to make augments. Posted June 28, 2012 (edited) Reverse Engineer a level 47-50 peice of gear (through Synthweaving, Cybertech, Armormech) Get 10 kits, Make 1 Mk-6 kit. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. Augmentation Kit MK-1 is a premium -quality augmentation kit. Andrew_TS. We’re still using the crafting tier from 6. Mk-1 to Mk-6 augments will work fine as long as the augment itself is level appropriate to your character. By adding and replacing modifications to these slots an item's. To clarify, the reasoning behind this is the reusable med packs, atoms and adrenals. +144 Endurance. Schematic source The. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Used to install Augmentation Slot MK-2 at an Item Modification Station. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. I will go without, and when I feel gimped, I will just quit. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. you can also sell aim, cunning and kits for credits too. I often use this to know what level I need to achieve to get the next level of schematics. The Kit is just used to install a graded slot for an equivalent grade augment . There are 3 different tiers to consider. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. The most recent type of augment kit is called the Augment Kit MK. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). View data for the Augmentation Kit MK-8 SWTOR Schematic. Gathering skills: Scavenging Mission skills: Underworld trading. Is there a thread somewhere that explains the difference between a MK1 augment and the others, are they for a specific level or what? I've been plowing my way through with my toons and haven't really read up too much on augments but was curious about it since I saw them on GTN with a MK1 resticti. . In this video I show you how to add an augment slot so that you can pop in your au. SWTOR. 0. . 3, will it retain its aug?An Augment Kit that would allow any Non-legacy gear to become bound to legacy. Augment kits are expensive because they require a lot of mats to create: To get a single component, you must reverse-engineer a crafted green intermediate mat, which take two of each green mat and two of the white "crafting" mats. Used to install Augmentation Slot MK-11 at an Item Modification Station. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augment slots will accommodate augments of equal or lower level. Hero. The grade of Kits just mean you can install a higher grade actual augment with better stats. . 0 release? Yes, valuable rewards should take some time so get over it. Use the pull down window at the bottom and choose augment slot 6 and click apply. Used to install Augmentation Slot MK-1 at an Item Modification Station. Forums. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. 0 gear. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…Augmentation Kit MK-2. You also will need to have your companion (s) make the necessary "components" much the same as for the kits. News. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. . SWTOR. It gives you a simple 1 to 1 ratio. Yet we can craft gear that has augment slots (relics and light-sabers). Type: Augments. 9k. A little context about me so you can see where I am coming from, I have two max level crafters 1) Synthweaver 2) Armormech I love them both. Don't put them in your mats stash. 1 Level 80 Item Modifications Guide; Game Update 7. The augment itself adds the extra stats bonus. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. In addition to the components, making. On the surface it seems like the goal was to enhance the viability of crafting skills at endg. Share More sharing options. Augmentation Kit MK-6 is a prototype-quality augmentation kit. Max Stack: 9999. ) However NEVER put the created grafts/components in your material inventory!I saw this Q and A about 1. The only thing you can do there is upgrade it, and since MK-9 is the current top of. To craft an Augmentation kit you will need 10 kit. REALLY? BOOM this is straight to the point and under 5 min! I show.